Easy Barbu

Rules

Classic Barbu

Before you start

Barbu has no official rules. It travels from table to table, and each has its own: the king of hearts costs 40 points here and 80 there, the queen is sometimes worth less than a heart, some families play six contracts, others seven, with 32 or 52 cards.

The version described below is the one most often met in France, cross-checked between several French sources. It is a starting point, not a truth.

Everything here is adjustable. Number of players, pack size, which king plays the Barbu, active contracts, the value of every card, slams, the order of contracts, the direction of play, doubling: each of them is set under Scoring. If your table plays differently, reproduce your own way, save it under a name, and you will find it again every game.

Equipment

4 players, each for themselves, a 32-card pack. Each player gets 8 cards, so there are 8 tricks per hand. Ranking, high to low: Ace, King, Queen, Jack, 10, 9, 8, 7. There is no trump suit.

Play

The six contracts

  1. No tricks — every trick taken costs −5. But whoever takes all eight scores +40 instead of −40: the slam mirrors the maximum penalty exactly.
  2. No hearts — every heart costs −10. Whoever takes them all scores +80 instead of −80.
  3. No queens — every queen costs −20. Whoever takes all four scores +80 instead of −80.
  4. Barbu — the king of hearts costs −50 to whoever takes it.
  5. The Salade — all the previous contracts mixed into one hand. Every trick, every heart, every queen and the Barbu are counted, and penalties stack within one trick: a trick holding two hearts and a queen costs the trick, the hearts and the queen at once. The only way out is the slam: taking every trick.
  6. The Patience — also called the Suite or dominoes. A trickless hand, the only one where points are truly won: the first to shed every card scores +100, the second +50, the rest nothing.

The Patience in detail

Who wins

Totals run heavily negative. After the 24 hands, the winner is whoever has the highest score, that is whoever lost the least — the Patience and the slams being the only chances to climb back.

What varies from table to table

None of these values is fixed. Number of players, pack size, which king is the Barbu, active contracts, the value of every card, slams and doubling are all set under Scoring, and a named set can be kept for later games.